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Unity Projects

[Under Development]

A Procedurally generated first person parkour arena shooter. 

Stuff I learned:

  • Making a first person parkour controller with wall running and vaulting. 

  • Code stuff like implementing recursion and using structures with contstuctors and other challenges with generating enemies. 

  • Trying out unshaded objects. 

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Bullet hell top down shooter set in space. 

This was my second commerical game. 

On hold due to lack of art. 

Stuff I learned to make:

  • State machine based enemy AI.

  • Dynamic coversystem.

  • Unity Animation Controller and using multiple animation layers.

  • Cutscene using unity timeline.

  • Decals for blood spatter. 

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[Submission for Game Dev London Jam]

Control two characters with different abilities. 2D Puzzle platformer. 

Stuff I learned to make:

(My first 2D game)

  • Using cinemachine for dynamic camera. 

  • 2D character controller for parkour with jumping, coyote time, double jump, among other features. 

  • Using spriteshapes and tilemaps. 

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[Submission to Datorium Summer Game Jam 2021]

Endless arena bullet hell shooter with a futuristic vibe. Also includes an online leaderboard. 

Stuff I learned:

  • Online Leaderboard integration

  • Expanding knowlege on procedural level generation and enemy spawning using maths. 

  • Implementing different enemy behaviour like a dumb enemy, chasing enemy and a laser enemy. 

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A Puzzle Platformer where you're stuck in a dream. 

A-Dream (+Remake) is my first commercial game and second video game. 

Stuff I learned to make:

(My first game commercial game so I learnt a lot. 

  • Baking lightmaps.

  • Basic FPS character controller. 

  • Stitching together levels.

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Both unreleased experimental games.

Rastooty is a [Ra] Randomly Generated [St] Stealth [ooty] Shooter. 

Stuff I learned:

  • Advanced statemachine to make AI Agents for a stealth game. Has features like a complex search pattern, last known position tracking, patrolling, chasing, shooting, among other stuff. 

  • Procedurally generating a maze like world on runtime. This is the first time I've dabbled with procedural generation. 

  • First time building a proper game for android and using touch controls. 

Why it failed

Proably because it wasn't very fun to play. 

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[Submission for Brakeys 2021.2]

Stealth game where you have to cause chaos by throwing items into the garbage in a beach resort.

Stuff I learned:

  • Using singletons and DontDestoyOnLoad

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[Submission for Tennis Jam] 

Tennis Jam is a unique jam where you are supposed to make some part of the game and send it to the other dev to continue. This goes on until the Jam ends. 

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This is a tower defense game where you can have a limited number of towers and some towers are automatically destroyed by a flying insect

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