Unity Projects
[Under Development]
A Procedurally generated first person parkour arena shooter.
Stuff I learned:
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Making a first person parkour controller with wall running and vaulting.
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Code stuff like implementing recursion and using structures with contstuctors and other challenges with generating enemies.
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Trying out unshaded objects.
Bullet hell top down shooter set in space.
This was my second commerical game.
On hold due to lack of art.
Stuff I learned to make:
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State machine based enemy AI.
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Dynamic coversystem.
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Unity Animation Controller and using multiple animation layers.
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Cutscene using unity timeline.
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Decals for blood spatter.
[Submission for Game Dev London Jam]
Control two characters with different abilities. 2D Puzzle platformer.
Stuff I learned to make:
(My first 2D game)
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Using cinemachine for dynamic camera.
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2D character controller for parkour with jumping, coyote time, double jump, among other features.
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Using spriteshapes and tilemaps.
[Submission to Datorium Summer Game Jam 2021]
Endless arena bullet hell shooter with a futuristic vibe. Also includes an online leaderboard.
Stuff I learned:
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Online Leaderboard integration
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Expanding knowlege on procedural level generation and enemy spawning using maths.
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Implementing different enemy behaviour like a dumb enemy, chasing enemy and a laser enemy.
A Puzzle Platformer where you're stuck in a dream.
A-Dream (+Remake) is my first commercial game and second video game.
Stuff I learned to make:
(My first game commercial game so I learnt a lot.
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Baking lightmaps.
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Basic FPS character controller.
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Stitching together levels.
Both unreleased experimental games.
Rastooty is a [Ra] Randomly Generated [St] Stealth [ooty] Shooter.
Stuff I learned:
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Advanced statemachine to make AI Agents for a stealth game. Has features like a complex search pattern, last known position tracking, patrolling, chasing, shooting, among other stuff.
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Procedurally generating a maze like world on runtime. This is the first time I've dabbled with procedural generation.
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First time building a proper game for android and using touch controls.
Why it failed
Proably because it wasn't very fun to play.
[Submission for Brakeys 2021.2]
Stealth game where you have to cause chaos by throwing items into the garbage in a beach resort.
Stuff I learned:
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Using singletons and DontDestoyOnLoad
[Submission for Tennis Jam]
Tennis Jam is a unique jam where you are supposed to make some part of the game and send it to the other dev to continue. This goes on until the Jam ends.
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This is a tower defense game where you can have a limited number of towers and some towers are automatically destroyed by a flying insect